Articles tagged with "Graphics"

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WebGPU represents the most significant evolution in web graphics since WebGL first brought 3D to browsers over a decade ago. After watching WebGL struggle with overhead and limited GPU features, I’ve been fascinated by WebGPU’s promise to bring modern GPU programming directly to the web. Here’s what makes it a game-changer.

The WebGL Problem

WebGL served us well, but it was built on OpenGL ES 2.0—a mobile graphics API from 2007. Even WebGL 2 (based on OpenGL ES 3.0 from 2012) feels ancient compared to modern graphics APIs like Vulkan, Metal, and DirectX 12. I’ve built several WebGL applications, and the limitations become painful at scale:

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